Card Killers: Abomination

Welcome to Card Killers! A (hopefully) regular article of creatures usable in Dungeons and Dragons 5th Edition inspired by Magic: The Gathering. In this article we will be looking at the Abomination, first appearing in Legends and reprinted in Fourth Edition.

Abomination

 

Abomination
Medium Monstrosity, unaligned

Armor Class: 13 (natural armor)
Hitpoints: 65 (10d8+20)
Speed: 30 ft.


Str: 15 (+2) Dex: 11 (+0) Con: 15 (+2) Int: 3 (-4) Wis: 13 (+1) Cha: 3 (-4)


Skills: Perception +3
Senses: passive Perception 11
Languages: –
Challenge:2

 

Condition Immunities: charmed, frightened

Unreachable Mind. Attempts to communicate telepathically with the Abomination automatically fail.

Energetic Aura. Whenever a creature within 5 feet of the Abomination hits it with a melee attack, the strange aura surrounding it erupts with magical energy. The attacker takes 2d8 force damage.

 

Actions
Multiattack. The Abomination makes three attacks: one with its bite and two with its claws.

Claw. Melee Weapon Attack +5 to hit, reach 5 ft., one target. Hit 6 (1d4+2) Slashing damage.

Bite. Melee Weapon Attack +5 to hit, reach 5 ft., one target. Hit 6 (1d4+2) Piercing damage.

 

Description
Abominations are created when humanoids are exposed to certain rare and weird magical radiations found in forgotten ruins, remote wastelands, and deep underground. These humanoids, typically humans, orcs, goblinoids, and other exiles, come to live in these areas unaware of the danger, and prolonged exposure twists their form into that of an Abomination. Their flesh turns to an unpleasant pinkish hue becoming scabrous and glowing, their body bloats while their skin hangs in great folds, their eyes become rheumy, the skin peels back from their mouth, and their hands twist into long nailed and almost skeletal claws. Once the transformation is complete little remains of the humanoid, its mind is completely gone, the resulting Abomination is driven by animal-like instinct.

Abominations remain close to the area it was living in when it transformed, leaving its home only when it needs food. Although Abominations are omnivores, they prefer meat. As such, they attack any creature they come across. Once such a creature is killed, its body is dragged back home by the Abomination to be eaten.

Abominations don’t actively collect treasure, but their lair is frequently littered with the items of their past life and the remains of its prey.

Leave a Reply

Your email address will not be published. Required fields are marked *