Card Killers is back, this installment we’ll look at Adarkar Valkyrie from Coldsnap!
Medium Celestial, NG
Armor Class 16 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 90ft.
STR 18 (+4) DEX 18 (+4) CON 18 (+4) INT 16 (+3) WIS 17 (+3) CHA 19 (+4)
Saving Throws Wis +2, Cha +2
Skills Insight +3, Perception +3
Damage Resistances radiant, cold; bludgeoning, piercing, and slashing from non-magical weapons
Condition Immunities charmed, exhaustion, frightened
Senses truesight 120 ft., passive Perception 16
Languages all, telepathy 120 ft.
Celestial Weapons. The Valkyrie’s weapon attacks are magical. When the Valkyrie hit s with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Crown Of Honor. An Adarkar Valkyrie that drops to 0 hit points on the Material plane is not slain, she and her equipment disappear in a flash of light and her Crown of Honor will reappear in Ysgard where she will slowly reform over time.
Flyby. The Valkyrie doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Innate Spellcasting. The Valkyrie’s spellcasting ability is Charisma (spell save DC 16). The Valkyrie can innately cast the following spells, requiring only verbal components:
At will: Bless, Gentle Repose, Speak With Dead
1/day each: Wall of Ice, Ice Storm
Portal Keys. the Valkyrie can open a portal between the Material plane and Ysgard (and vice versa). This ability takes one round.
Summon Ghost (1/Day). The Valkyrie can summon 1d4 Ghosts, warrior spirits from Ysgard. These spirits of the fallen are all CG in alignment. A summoned Ghost appears in an unoccupied space within 60 feet of the valkyrie, and acts as an ally of the Valkyrie. It remains for l minute, until it or its summoner dies, or until its summoner dismisses it as an action.
Multiattack. The Adarkar Valkyrie makes two melee attacks.
Fate Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 slashing +4) slashing damage plus 4 (1d8) radiant damage. If the target is a creature of Chaotic alignment, it must succeed on a DC 16 Charisma saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Chance Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 slashing +4) slashing damage plus 4 (1d8) radiant damage. If the target is a creature of Lawful alignment, it must succeed on a DC 16 Charisma saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Hailing from the Heroic Domains of Ysgard, Adarkar Valkyries actively seek out the worthy on the Material plane who are on the edge of death and bring them to a just reward in the afterlife. Adarkar Valkyries can sometimes be seen wandering wastes in search of the lost souls of certain epic heroes, or seeking the deserving among the fallen on the battlefield. When they find the one they seek they open a portal back to Ysgard and carry them bodily to their fate, to feast and fight among some of the greatest heroes of all time.
Physically, a Adarkar Valkyrie appears to be a humanoid female unearthly beautiful but stern, with snow pale skin and white hair. Two large wings with white feathers sprout from their shoulders and their eyes glow with white light. They wear light clothing of white and gold, and upon their head is the Crown of Honor. Each Adarkar Valkyrie carries two Greatswords designed to appear to be two halves of one sword. One sword they name “Fate”, the other “Chance”. A delicate chain runs from the pommel of one sword to the other on which they carry keys that allow them access to Ysgard and the Material planes.
Adarkar Valkyrie do not seek out combat, but if prevented from taking those they seek or attacked they will fight back, wielding a greatsword in each hand and summoning the spirits of fallen warriors to aid it in battle as a last resort. A Valkyrie will not fight to the death, however, and if met with overwhelming force will withdraw to plan another way to obtain her target. If those who fought her did so honorably and bravely, the Valkyrie may be persuaded to use its magical power to bless the warriors who fought her or give up on her target.