Card Killers: Golgari Grave-Troll

Installment four of Card Killers brings us our first non-black creature, the Golgari Grave-Troll, which hails from the Ravnica: City of Guilds set.

Golgari Grave-Troll

Golgari Grave-Troll
Large Undead, CE

Armor Class: 14 (natural Armor)
Hitpoints: 84 (8d10 + 40)
Speed: 30 ft.

Str: 18 (+4) Dex: 13 (+1) Con: 20 (+5) Int: 7 (-2) Wis: 9 (-1) Cha: 7 (-2)

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Skills Perception +1, Stealth +2
Senses darkvision 60 ft., passive Perception 11
Languages: Giant
Challenge: 7


Regeneration. The Golgari Grave-Troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the Golgari Grave-Troll’s next turn. The Golgari Grave-Troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Turning Defiance. The Golgari Grave-Troll has advantage on saving throws against effects that turn undead.



Multiattack. The troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slash ing damage.


A Golgari Grave-Troll is created when a Troll is brought to 0 hit points while subsequently being cursed with undeath. The admixture of necromantic magic and the Troll’s powerful regenerative power creates a horrifying creature. The Grave-Troll looks little like it did in life, it’s skin is pale, flaky, and pulled tight against their bones. Their hair falls out. Bones are frequently exposed, giving an overall skeletal look.

Like normal trolls, Golgari Grave-Trolls are constantly hungry, but the infusion of undeath has twisted their tastes toward dead flesh and decomposing organs. They don’t feed on those they kill until decay has set in, thus they build a “larder” in their lairs to age their food to their preference. Though they gain no nourishment from the corpses they devour, Grave-Trolls are driven by an unending hunger that compels them to consume. A Grave-Trolls undead flesh never truly rots, and this creature can persist for ages without feeding.

In combat a Grave-Troll strikes suddenly from hiding, attempting to paralyze as many targets as it can (especially those openly carrying fire or acid), then focuses its attention on those who resist. Grave-Trolls are fearless, attacking even great numbers of enemies who enter their territory. Although their resemblance to Ghouls is obvious, the two types of undead are openly hostile to each other and will attack each other in preference to other targets unless controlled by a more powerful force. It’s suspected by those knowledgeable about such things that the creation of Grave-Trolls is influenced by other powers.

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